I think both of these images are wonderfully successful at capturing the essence of the brief and both could equally be a part of a single book collection of tales with Charlotte providing the cover and Banj creating the illustrated plates inside.
As Charlotte said, I think the way that Banj has put so much variety in his surfaces and mark-making shows an impressive sense of patience and discipline to control those lines and details. And that face is just so expressive!
For Charlotte's book cover I was also impressed at the use of texture. I think the use of different grains works well to add interest to the areas of negative space and the work on the fruit and the bowl is good enough to make that a little still life picture on its own. And as I said in the Wip thread, the consistency of the portraits is excellent. I know from my own previous efforts with mirror pictures that it's all too easy to end up with something that looks like two different people staring at each other through a window. But there's none of that here, in this image I can see and believe that it's one person looking out and back at us.
Minor critiques for both images would be that text in Charlotte's pic. Maybe my eyesight is getting worse (actually it really is!
) but I still find it hard to see that initial "O" against the background.
And for Banj, I think the linear shading under the foot tends to make that area look a little flat and maybe contouring the lines more would show the form better for something so far in the foreground.
Voting time now...
I think I'm gonna pick Charlotte. The colour choices, use of texture and capturing a gaze that bounces through the picture to engage with us are all examples of terrific work and the overall image has a recognisable feeling of something from an old fairy tale. Well done!
As for my own effort... I did successfully repaint the texture masks and made an attempt at a last moment render but weirdly the result was so dark that you couldn't see the wolf at all. In the last frantic days I seem to have introduced something that creates a conflict with some of the lights in Cycles because earlier lo-res tests looked OK. I'm still not sure what the problem is and investigations will continue. If and when I solve it I shall post it in the 3D thread.